
Archive for June, 2007


- Station (Co-op 1) Perfect (20 points): Complete Co-op Campaign Mission without failing an objective, no respawns, on default or hard.
- The Cut (Co-op 2) Perfect (20 points): Complete Co-op Campaign Mission without failing an objective, no respawns, on default or hard.
- Locks (Co-op 3) Perfect (20 points): Complete Co-op Campaign Mission without failing an objective, no respawns, on default or hard.
- Caldera (Co-op 4) Perfect (20 points): Complete Co-op Campaign Mission without failing an objective, no respawns, on default or hard.
- Outpost (Co-op 5) Perfect (20 points): Complete Co-op Campaign Mission without failing an objective, no respawns, on default or hard.
- Hideout (Co-op 6) Perfect (20 points): Complete Co-op Campaign Mission without failing an objective, no respawns, on default or hard.
- Perfect Co-op Campaign (40 points): Complete all Co-op Campaign Missions without failing an objective, no respawns, on default or hard.
- Team Veteran (25 points): Win 30 Team matches with at least 5 gamertags in the room.
- Solo Veteran (25 points): Win 10 Solo matches with at least 5 gamertags in the room.
- Co-op Veteran (25 points): Win 30 Co-op matches with at least 5 gamertags in the room.
- Ultimate Defender (40 points): Win a 60 minute Co-op Defend match on any map.
- Helo Hunter (20 points): Shoot down 20 helicopters in the Helicopter Hunt game type.
- Demo Expert (20 points): Plant 10 demo charges in Team Mission matches with at least 5 gamertags in the room.
- Combat Medic (25 points): Heal 10 teammates wounded by enemy fire in a multiplayer match with at least 5 gamertags in the room.
- Team MVP (15 points): Lead your team in kills in a Team match with at least 5 gamertags on your team.
- Team All-Star (35 points): Lead your team in kills in 10 Team matches with at least 5 gamertags on your team.
- Enforcer (20 points): Eliminate 5 different human opponents in 30 seconds with at least 10 gamertags in the room.
- Threatening (10 points): Get a total of 50 kills in Team or Solo matches with at least 5 gamertags in the room.
- Dangerous (15 points): Get a total of 150 kills in Team or Solo matches with at least 5 gamertags in the room.
- Lethal (20 points): Get a total of 300 kills in Team or Solo matches with at least 5 gamertags in the room.
- Ruthless (25 points): Get a total of 500 kills in Team or Solo matches with at least 5 gamertags in the room.
- Sniper Expert (20 points): Get a total of 100 sniper rifle kills in Team or Solo matches with at least 5 gamertags in the room.
- Single Player Master (50 points): Unlock all other “Single player mode” achievements to unlock the “Single player Master” achievement.
- Tutorial Walkthrough (5 points): Complete the whole tutorial at least once.
- Challenge 1 Complete (10 points): Complete the first tutorial challenge with the highest appreciation.
- Challenge 2 Complete (10 points): Complete the second tutorial challenge with the highest appreciation.
- Challenge 3 Complete (10 points): Complete the third tutorial challenge with the highest appreciation.
- Challenge 4 Complete (10 points): Complete the fourth tutorial challenge with the highest appreciation.
- Mission accomplished (30 points): Complete all the secondary objectives in “Campaign mode” or in “Quick Mission mode”.
- Act 1 Complete - low risk (10 points): Complete campaign Act 1 in “low risk” or higher.
- Act 2 Complete - low risk (15 points): Complete campaign Act 2 in “low risk” or higher.
- Act 3 Complete - low risk (20 points): Complete campaign Act 3 in “low risk” or higher.
- Act 1 Complete - guarded risk (20 points): Complete campaign Act 1 in “guarded risk” or higher.
- Act 2 Complete - guarded risk (25 points): Complete campaign Act 2 in “guarded risk” or higher.
- Act 3 Complete - guarded risk (30 points): Complete campaign Act 3 in “guarded risk” or higher.
- Act 1 Complete - elevated risk (30 points): Complete campaign Act 1 in “elevated risk”.
- Act 2 Complete - elevated risk (35 points): Complete campaign Act 2 in “elevated risk”.
- Act 3 Complete - elevated risk (40 points): Complete campaign Act 3 in “elevated risk”.
- Bull”s eye - Quick mission (30 points): Finish a mission with a 100% accuracy statistic.
- Iron man - Quick mission (30 points): Finish a mission without being hit.
- Team “Elite” - Quick mission: (30 points): Finish a mission with no teammates wounded and +50% enemies killed by them.
- Hawk”s eye - Quick mission: (30 points): Finish a mission with all your intels acquired while out of combat.
- Predator - Quick mission: (30 points): Finish a mission with all fights engaged by you.


$5,000
- Regarding Sollozzo: “The Alley” mission
- Mr. Bonasera: “The Enforcer” mission
- Meeting With Sollozzo: “A Grave Situation” mission
- Sicilian Sign: “Sleeping With The Fishes” mission
- Five Shots: “The Don Is Dead” mission
- Sonny And Tom Disagree: “Intensive Care” mission
- Sonny And Tom Argue Again: “Fireworks” mission
- Mr. Woltz: “Death To The Traitor ” mission
- Trigger Too Tight: “Horseplay” mission
- Mattresses Montage: “A Recipe For Revenge” mission
- Where’s Michael?: “Now it’s Personal” mission
- Spoiled Guinea Brat: “The Silent Witness” mission
- Carlo Learns A Lesson: “Sonny’s War” mission
- Are You Ready To Do Me This Favor?: “Change Of Plans” mission
- The Don’s Demise: “Order To Kill” mission
- Carlo Goes For A Ride: “It’s Only Business” mission
- The Baptism: “Baptism By Fire” mission
- Johnny Fontane: Collect 10 film reels
- Don Sends Luca On An Errand: Collect 20 film reels
- Luca’s Demise: Collect 30 film reels
- The Don Is Dead: Collect 40 film reels
- Whack Paulie: Collect 55 film reels
- Good Morning Mr. Woltz: Collect 70 film reels
- Sonny At The Tollbooth: Collect 85 film reels
- Sorry Sally: Collect 100 film reels
To stop your money from going into some racket that will not pay off later, get the pressure up on the person you would normally buy out and he will instead pay you.
In missions where you raid an enemy gang’s operation (like a supplier or storefront racket), search the interior after completing the main objective for hidden stashes of money and ammunition. Most back rooms, closets, and rooftops contain hidden moneybags or weapon stashes.
Go to the police station in Brooklyn and bribe the chief, then rob the bank. When you get outside no one will shoot or chase you. Note: When bribing the chief make sure you have no heat.
To get easy money and respect, go to the Molotov Cocktail seller in Midtown. Look for hobos walking around, then shoot them. You will get a good amount of respect and money, but no heat.
When walking around the city, kill the homeless men you see from time to time. The majority of the time they will have $5,500 and you will get no heat.
Get on the freeway and about every ten seconds a warehouse truck should appear. Stop your car in front of it, get out, cause some damage, kill the bagmen, take the money, and keep driving. You can accumulate a lot of money quickly. Then, return to your safe house and deposit the money.
After you own the compounds, go to New Jersey. It is easier to travel through the Holland Tunnel. Go to the Stracci compound, then drive into the container park. Go far behind, where you will see a lot of containers. Step out, then you will see a lot of Stracci soldiers. Kill all of them, then go in to the maze. At the back, there are two boxes and another group of Straccis. Break open the box to find approximately $120,000. Then, run as fast as you can to your car before another bunch of Straccis appear. If they do appear, kill them all. In total you will get around $125,000. Note: You will need a lot of ammunition. They can be as strong as the sewer system bell-boys.
Different families have different incomes; the richest family is the Barzini (green) family followed by the Cuneo (red) family. The businesses that you take from these families pay out a lot more than the other two. Also, when you are taking over their business, do not forget to pick up the money they drop. When a Barzini (green) family member is killed, you can pick up at least $200 per person. However, when you take money from a Tattaglia (brown) family member, you will only get $15.
Enter the sewer system and find a crate containing money, which is guarded by a group of heavily armed bell-boys. The entrance to the sewer system is directly south of the westernmost Tattaglia warehouse on the Hell’s Kitchen Loop.
- Back Of The Head execution: Use a pistol and stand in front of your enemy. While they are standing, lock onto them and press R1.
Barehanded Kneeling execution: Get your enemy on their knees by shooting them in the knee or beating them down. Then, without any weapons drawn, stand in front of your enemy. While they are still kneeling, lock onto them and press R1.
Barehanded Standing execution: Without any weapons drawn, stand in front of your enemy. While they are standing, lock onto them and press R1.
Between The Eyes execution: Use a revolver and stand in front of your enemy. While they are standing, lock onto them and press R1.
Blackhand execution: Kill your enemy with your fists without grabbing them.
Blackhand Grapple execution: Kill your enemy with your fists while grabbing them.
Bombs Away execution: Kill your enemy with dynamite, a bomb, an explosive barrel, or an explosive crate.
Bottle execution: Kill your enemy by throwing a bottle at them.
Chin Up execution: Use a 2×4 and stand in front of your enemy. While they are standing, lock onto them and press R1. 2×4s can be found by blowing up a burning barrel on the street.
Clavicle Crush execution: Use a tire iron and stand in front of your enemy. While they are standing, lock onto them and press R1.
Cocktail Hour execution: Kill your enemy with a Molotov.
Crooked Cop execution: Use a police baton and stand in front of your enemy. While they are standing, lock onto them and press R1.
Disarmed execution: Shoot your enemy in the shoulder to make them drop their weapon.
Double Play execution: Get your enemy on their knees by shooting them in the knee or beating them down. Then, use a baseball bat and stand in front of your enemy. While they are still kneeling, lock onto them and press R1.
Face-off execution: Get your enemy on their knees by shooting them in the knee or beating them down. Get directly in front of them while holding a shotgun. Lock on to them and press R1.
Foot In Mouth execution: Get your enemy on their knees by shooting them in the knee or beating them down. Get directly in front of them while holding a magnum. Lock on to them, then press R1.
Gut Shot execution: Use a shotgun and stand in front of your enemy. While they are standing, lock onto them and press R1.
Hard Head execution: Kill your enemy by slamming their head into a counter or other low object.
Hats Off execution: Get your enemy on their knees by shooting them in the knee or beating them down. Get directly in front of them while holding a pistol. Lock on to them and press R1.
Headstrong execution: Use a Tommy gun and stand in front of your enemy. While they are standing, lock onto them and press R1.
How’s Your Leg execution: Get your enemy on their knees by shooting them in the knee or beating them down. Get directly in front of them while holding a golf club or shovel. Lock on to them, and press R1.
Kneecapped execution: Shoot your enemy in the knee.
Last Gasp execution: Strangle your enemy to death with your bare hands.
Look at Me execution: Get your enemy on their knees by shooting them in the knee or beating them down. Then, use a revolver and stand in front of your enemy. While they are still kneeling, lock onto them and press R1.
Magnum execution: Kill your enemy with a magnum.
Melee Weapon execution: Kill your enemy using any melee weapon.
Neck Boned execution: Get your enemy on their knees by shooting them in the knee or beating them down. Get directly in front of them while holding a tire iron. Lock on to them and press R1.
Neck Kink execution: Get your enemy on their knees by shooting them in the knee or beating them down. Then, use a police baton and stand in front of your enemy. While they are still kneeling, lock onto them and press R1.
Over Cooked execution: Throw your enemy into a furnace. Furnaces can be found in bakeries and funeral homes.
Pipe Down execution: Use a lead pipe and stand in front of your enemy. While they are standing, lock onto them and press R1.
Pistol execution: Kill your enemy with a pistol.
Protect Ya Neck execution: Use a golf club or shovel and stand in front of your enemy. While they are standing, lock onto them and press R1.
Revolver execution: Kill your enemy with a revolver.
Riddled With Lead execution: Get your enemy on their knees by shooting them in the knee or beating them down. Get directly in front of them while holding a Tommy gun, lock on to them, and press R1.
Road Rage execution: Kill your enemy by running them over with a car.
Shotgun execution: Kill your enemy with a shotgun.
Sicilian Candle execution: Get your enemy on their knees by shooting them in the knee or beating them down. Get directly in front of them while holding a 2×4, lock on to them, and press R1. 2×4s can be found by blowing up a burning barrel on the street.
Silent Assassin execution: Strangle your enemy to death using the garrote wire.
Stained Glass execution: Kill your enemy by throwing them through a window.
Sure Shot execution: Kill your enemy with a head shot.
Taste My Chamber execution: Use a magnum and stand in front of your enemy. While they are standing, lock onto them and press R1.
Tommy Gun execution: Kill your enemy with a Tommy gun.
Traffic Accident execution: Kill your enemy by throwing them in front of a moving vehicle. Do not stand in front of traffic or it will stop; stand to the side of the road.
Wallpapered execution: Kill your enemy by slamming them against a wall.
Watch Your Step execution: Kill your enemy by throwing them off a roof, ledge, two-story window, etc.
Wrenched execution: Get your enemy on their knees by shooting them in the knee or beating them down. Get directly in front of them while holding a lead pipe, lock on to them, and press R1.
You’re Out execution: Use a baseball bat and stand in front of your enemy. While they are standing, lock onto them and press R1. Note: There is a glitch with the onscreen message, which will call it a “Melee Standing Execution”.
If you have not taken over all the businesses and rackets, wait until you have reached the “Don Of New York City” rank. You will be able to take over anything without having to smash anything up or “convince” the person that it is a good idea; they will just say “Yes” immediately.
To take over a compound, equip all of your guns with ammunition, or use a powerful gun to kill other gangsters and take their gun. You should have cover at all times. Note: When behind the bushes to the left of the entrance they can shoot you through the bushes. Once inside, do the same thing and always have cover. Then, run downstairs. In the back house there are two men. One is behind a box and there is another behind a pillar. After those two are dead, set the time bomb (not dynamite). If needed, stay in the basement and die, then drive back and repeat on the other house.
When you are ready to take over a compound, the Tattaglias in northeast Brooklyn is recommended because they may be the weakest family in New York, but that does not mean they are going to be very simple to defeat either. Bring some bombs along and blow up the support pillars in the basements. You may start a mob war, but if you are successful you will have a new safe house with a group of guards.
When trying to take over a compound, use your car to run people over. Then, get out and use it as a shield. Once you are in the yard, kill any enemies. Then if you have a lot of ammunition, take one step into the house and shoot at the floor or person. The enemies should step out as you hide. Shoot them, then continue into the room with the couches. Someone could be hiding behind the couch. Run to the basement and clear it, then plant a bomb. Do the same in the other house.
Stay far away form the gang members guarding the business or compound, enough so that you cannot lock on to them. If you pick them off from a far range, they will not shoot back. You can clear the area without getting shot.
When you go to a hub, warehouse, or compound with people and cars blocking your way, stand close enough that you can lock-on to a person. Take either dynamite or a Molotov Cocktail and throw it. It will blow up the cars next to the people. Continue doing this until you have reached the hub, warehouse, or compound.
The pistol at level 3 works like a semi-automatic gun. It carries fourteen bullets and has more firepower. It is great for taking over businesses. The shotgun at level 3 has more ammunition, more firepower, and is great for taking over warehouses, etc. Prioritize weapons upgrades before safehouse buying. One house in each city is fine at the start. However, you will have to buy them all in the end.
- Health: The more health, the better.
Streetsmarts: Prolong the victims breaking point (and by doing so, increasing your weekly income earnings). Remember to always try to buy them out first.
Fighting: Increase you negotiation pressure by 10% for each upgrade.
Speed: Not so essential. Only faster reloading is interesting here.
Shooting: For better aiming speed and precision but not essential for taking over businesses.
- .38 Snub-Nose: Colt Detective .38 Special / Smith & Wesson M & P 2 in revolver
- Pistol: Colt M1911A1 semi-auto .45 pistol
- Magnum: Smith & Wesson Model 10 revolver in .357
- Long-barrel Shotgun: Remington 870 pump-action shotgun
- Tommy Gun: Thompson M1921 / 1928 sub-machine gun in .45









