Infiltrators
Infiltrators combine combat and tech abilities, and specialize in killing or disabling enemies at long range. Infiltrators are trained to use OmniTools, but the focus is on decryption and offensive abilities rather than healing. They can train with pistols or sniper rifles, and can learn to wear medium armor.
Sentinels
Sentinels combine biotic and tech abilities. Typically they use biotic abilities and advanced healing skills to defend allies, though they can also disrupt opponents with biotic or Tech attacks. They are more efficient at tech and biotics than other classes, but at the expense of combat. Sentinels can only use light armor, and receive no advanced weapon training.
Soldiers
Soldiers are combat specialists ideal for the front lines of a firefight. Soldiers begin the game trained with skills in both pistols and assault rifles, they have improved health and the ability to wear medium combat armor. As you progress through the game, you can unlock assault training, skills with shotguns and sniper rifles, become able to perform first aid on yourself and party members, and wear heavy combat armor.
Vanguards
Vanguards are biotic warriors. They combine offensive biotic abilities and weapons training to quickly take down opponents, and are especially deadly at short range. They can train with pistols and shotguns, and can learn to wear medium armor.
Press B: Exit Mako for on-foot exploration.
Hold LT: First person view.
Click Right Analog-stick while pressing LT: Zoom. Click it again for additional zoom. Click it again to exit zoom.
Presidium
The objective is to add just enough pressure to fill the gauge between the two arrows. Too much will reset the puzzle and you will have to play with different combinations. Once a correct pressure is reached, the bar will turn yellow and text under it will read “WARNING, HIGH PRESSURE”. Enter 7, 11, and 13, then activate. This will create enough pressure to break the claw and deactivate the Geth power being flushed into ExoGeni.
Step 2
Step 3
Step 4
These steps will solve the puzzle with all four discs being in the right column.
Aliens: Extinct Races
Aliens: Non-Council Races
Keepers: Speak with the VI Avina in the northwest part of the Presidium. She is very close to the Preaching Hanar and C-Sec Turian whom are arguing.
Krogan: You get this automatically by entering Choras Den. A scene will play showing the Krogran Wrex.
Quarians: Speak with Garrus in the medical center after fighting the thugs.
Volus: Talk to the VI Avina closest to the Embassy Clerk. You will get this by asking the VI why the Volus were the first race to get an embassy.
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